Hoooolyshit! #UnrealEngine 5.4 added
— Steve Z (@ZappForThat) May 1, 2024
✨HLSL syntax highlighting✨ to the Custom Code shader node!!!
Sweet sweet usability 💖 pic.twitter.com/B4Mb9gNHHK
#UE5 #vfx #gamedev
— Ghislain Girardot (@GhislainGir) May 5, 2024
Three hours blueprint doodle in UE. Trying to think how foliage could be represented as strands to be efficiently simulated on the GPU. Not sure how to handle rotation inheritance for now🤨Also, forces should probably be propagated up & down the chains.. hmm… pic.twitter.com/fiQG1OQHE8
Default materials from Liquid Crystal's 2023 demo. Optical and physics settings can be adjusted.#screenshotsaturday pic.twitter.com/3IIUWuZaCT
— Grant Kot (@kotsoft) May 4, 2024
Flow Mapping from Unity Shader Graph Sample ported to #UnrealEngine .
— DarknessFX (@DrkFX) May 4, 2024
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Download M_FlowMap from https://t.co/D4gt6OVuiD .
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Source code screenshots : pic.twitter.com/8Y7EWDqx9f
After all this work , the big advantage of unreal is that I dont need to press render to see my final result. 😄#houdini #UnrealEngine5 pic.twitter.com/fpKseAqxmm
— Rohan Dalvi (@RohanCreates) May 4, 2024
This simple pattern has been a hard nut to crack until I found its square module, because it is rotated (if you align the base shape with the orthogonal axes)
— Cristóbal Vila (@cristobalvila) May 13, 2024
As always, studying in Illustrator has helped me a lot!
Made with @Substance3D Designer#Mayterials #Mayterials2024 pic.twitter.com/4cDoxIwIat
BendDeformer from Unity Shader Graph Sample ported to #UnrealEngine .
— DarknessFX (@DrkFX) May 14, 2024
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Download M_BendDeformer and MF_BendDeformer from https://t.co/D4gt6OVuiD .
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Source code screenshots : pic.twitter.com/G756PIcXdS
Substance Designer Beginner Quicktip 245 (Mosaic From Input)
— NaturallyCG (@NaturallyCG) May 15, 2024
A method to fast get a mosaic from patterns. #SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #madewithsubstance #gamedev #gameart #indiegame #textures #pattern #quicktips #mosaic pic.twitter.com/5AhqL2vDBR
Cheap Light Alternative💡
— TUATARA (@Tuatara_Games) May 16, 2024
Using a modulate blend material you can multiply screen colors and use depth masking to fake a light radius, make sure you clamp the result in a range above 1, Cheap and can work surprisingly well#gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine pic.twitter.com/y4365x5BW5
荒火殘雲#vfx #VFXFriday #Niagara pic.twitter.com/kIZ8qnn8Zt
— Yuqing Shi (@Lasphir) May 17, 2024
🎥Learn how to make 🪟 Parallax Windows 🪟 in this new FULL #tutorial: https://t.co/pLa1QnGSAb
— 𝙏𝙝𝙞𝙖𝙜𝙤 𝙆𝙡𝙖𝙛𝙠𝙚 (@thiagoklafke) May 20, 2024
I create the textures in #SubstanceDesigner and finish in Unreal, making the shader from scratch. (Unity option also included).#3dEnvironmentArt #UnrealEngine #madewithunity pic.twitter.com/KlV1oq0HHZ
Previewing your materials can be a great way to see what it is doing. Here are 3 simple time setups, changing to a different range is easy with a linear interpolate node, you can also use the PlotFunctionOnGraph node for a graph preview
— TUATARA (@Tuatara_Games) May 23, 2024
#gamedev #VFX #realtimeVFX #UnrealEngine5 pic.twitter.com/zNdIgmNUVN
#UnrealEngine5 #VFX
— Sven Majerus (@_VoltFX) May 25, 2024
Fake Anisotropic Shine Material
This shader adds some nice anisotropic shine to your material that react to the main light source in the scene! Very cool for stylized metallics! pic.twitter.com/Kk9mY4iXNP
It's #VFXFriday !!! 🎈🎈🎊#unity3d #vfx #gamedev #indiedev #assetstore #retrogames #pixelart pic.twitter.com/5nqSZiC3pF
— Archanor✨ (@Archanor) May 24, 2024
I'm updating my website incorporating the tools I've been building for @Substance3D Designer over the last few years, as well as the quick little exercises I'm creating to keep in shape and share the graphs with others.https://t.co/D8HbDrzBC5
— Cristóbal Vila (@cristobalvila) May 29, 2024
STAY TUNED IN THE COMING MONTHS! pic.twitter.com/16sXIWCWP7
Here is the english version of the Introduction to Material Creation I recently did for Addon. Hope it's not too slow ^^ . Let me know if things are not clear or if you have questions, cheers ! #Texturing #Art #MadeWithSubstancehttps://t.co/3rndAGeg1o
— Vincent Dérozier (@VincentDerozier) May 29, 2024
Finished this cgi short film during my spare time between commercial jobs. Inspired by some amazing underwater footage of nudibranchs and the beauty of corals.
— Jose_L_Molfino (@Jose_Molfino) May 31, 2024
Done in @sidefx #Houdini + #Redshift (Solaris) pic.twitter.com/3mtZSe9YvL