作者: Shilin

23 篇文章

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UE5_ControlRig
本篇文章是基于《Control Rig for Unreal Engine 5》这门课程进行的,不涉及到前期的骨骼绑定内容,只针对UE5中的Control Rig模块。 Initialize BP 首先,创建一个Character类型的BP来作为对象的整体操控集合(Character是一种特殊类型的Pawn,默认带有Arrow、Movement和M…
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汽车渲染作品分享〰️
前段时间用C4D和OC制作的,好久没有OC了,搞了个破解版的,没想到还真的好用👍。话说OC这种离线渲染器渲染静帧效果图效果真不错。 ...
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Blender Tips
这篇文章包含了本人在使用Blender各模块中总结的一下快捷键和有用的Tips,希望对大家有用。 项目设置 Blender设置单位为 CM ...
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Porsche 911 | Unreal Engine 5 Cinematic
前段时间做的一个汽车渲染的测试,使用的lumen渲染的,本来想用path tracing,但是,同样的采样参数3090不给力...好慢,真的是遇到了硬件瓶颈了,是时候考虑升级硬件了🤣 https://www.youtube.com/watch?v=CxzhA7dqkYk
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Deserted Station In The Afternoon
Hello everyone, this is my new work created with UE5, the scene is the reference: https://www.artstation.com/artwork/RnEOXW Most of the props in the scene were used in the Mar…
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HugeCave
scene practice in UE5 https://youtu.be/sXYeA2vhNZM ...
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Stylized Island cottage
https://youtu.be/oXywEdtU9hU This work is created by referring to the original painting of Artstation. in which the scene assets are basically self-built and follow the PROCES…
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厦门游
今年五一去厦门和鼓浪屿玩,随手拍的照片(90%都是竖构图拍人了,极少数横拍风景的...hh) ...